Sunday, January 20, 2008

Final Design_Archive_Detroit, MI


Design: Archive of Techno and Electronic Music
Program:Archive//People Mover Transit Stop
Site: Detroit, MI

To continue where I left off..

The research done with sampling, combining it with to the part to whole relationship led me into a strange path. Do I use it as structure within the design? Or use it within a skin system of some sort? Or maybe go into a different path they may lead me in the right direction?

Unfortunately, at first, I decided to go down a different path and explore the use of cloth in 3d max as a dynamic system applied onto a rigid body on my site. I had doubts about it from the beginning and even questioned my professor if it was the right path to choose at the time. He told me to go with it and I did. It didn't turn out to be a good decision after I presented to other faculty.

So after that mishap, I decided to use it as a skin applied to the form I gave it. I took it as easy as possible when constructing the form and took it to the next level of complexity from within. I simple just extruded the site up and started to work within a framework of program that I developed, which is show in the first drawing in the upper left corner of the final board. From that I dissected each elevation as a frame to work from, this is the next image after the program shot. The next two images show the transformation of the frame into a rib that allowed the viewing from the people mover pick up/drop off spot to view into the performance area of the archive to attract others to come in a be a part the activity going on here. The rib also contributed as structural support for the building. By giving it a rib it led to a house of card style of construction, that in the spaces that the rib cantilevered it was provided with a floor to ceiling truss that gave support to the remaining structure, the last image in the previous sequence shows the following.

The next set of images in the middle of the left side shows the sampling that was applied to different areas within the program. The skin make up was determined by using a strip that was twisted at 540 degrees and spread out to the different areas of the framework previously configured. The sampled research I came up with earlier was then applied to individual pieces of the program. Since I don't have a super computer I can't model the entire building with the each pieces of sampled skin, so I've represented it in a zoomed in fashion. The rest of the images are just plans, sections, and perspectives of the project.

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